![]() Before you even get into CAW, make a doodle of where you want everything and a general shape of your world. Have a strong concept going in of what it is you want and how it's laid out. The rabbit hole rugs enable you to have the function on whatever size lot as long as it's big enough for the rug. It's a whimsical idea, but ultimately just not worth the time sink. Use the rabbit hole rugs, and do not make a ton of giant lots. That sounds really neat! Some words of advice as someone now over a year in to a massive "meet every need" type of world. It is a world I'm just planning to make for myself, a "Superhood" with elements of all the different EPs and different build up areas (urban, suburban, rural, beach front, trailer park etc.) I don't really have intentions of a public release, but I might look into it. ![]() It is something I always promised myself I'd do but never really got 'round to doing, until this summer when I had a surprise 3 week holiday, might as well do something useful I thought (only the option to use the extremely buggy/broken Edit in Game option in CAW) Last time I attempted this was 2012, when we didn't have the possibility to add lots in game. Thanks for the replies, looks like I'll be doing everything in CAW then The technical create-a-world forum is under sims3/modding in the top menu. You might not meet them here, perhaps more players, technical questions might need people who do it themselves. There is a lot of knowledge you will need there, and posting in that forum will attract world builders. We have a subforum for caw, but I don't know where it has been moved to now. It's a bit fiddly and done the wrong way can end up in a mess. You need a tutorial when it comes to houseboats though. I have a feeling your knowledge is perhaps a bit outdated? I seem to remember such issues from before. I made them for my Stranda world and plan 3 of them at least for this one as well. I believe divelots can be made in caw as well. I have already tested the hoyseboat option in caw a bit for my Angkor Wat inspired world. Do you plan on providing that you can build the houses in game. Placing lots in edit world means you will need a savegame file as far as I know. The most important thing for players experience is routing, and I don't know, but can you even see routing in Edit World? I also imagine I can't really create (build) dive lots or proper houseboat lots? As CAW was never updated for that I can probably place lots just on the ocean floor but would they be build-able in game as dive lots?ĭoes Edit World have any advantages over placing in CAW (less/no tearing) or should I just do everything in CAW? I've noticed I can drag lots out over items such as walls in CAW, not sure if I can do this in game, this would be essential for placing houseboat lots on the docks (over retaining walls). So now I'm coming up to lot general placement and the question is, should I do this in CAW or wait for it and do it in game? What are the benefits of either way? I've placed some lots because I needed a sense of scale for where some building that are central to the build of their area are going to be. So I,m trying to create my own world again, most of the sculpting is done, roads are laid out, spend ages adding retaining walls since it is geographically based on the map of Steelport (Saints Row) which is a bunch of islands with canals in between. The tool will likely not be updated in the future due to the release of The Sims 4.Placing lots in CAW Vs placing lots in "Edit World" in game. ![]() Only the latest version is required, no patching necessary. Players can set restricted lot assignments in CAW, allowing for nectaries and academies in home worlds.ĭownload the latest version from EA's official CAW page. Some expansion pack content can only be accessed by installing a mods framework for Create a World. Users can drastically expand the available content for their neighbourhoods by installing expansion packs for The Sims 3. Players can spray on custom terrain paints like lava, snow or even pink cotton candy. Players can only use a maximum of eight terrain paints per chunk before negatively impacting the neighbourhood's performance. Players can create small, medium and large sized terrains, composed of multiple "chunks". For advanced designers can create and import designs from Photoshop and other graphics programs. Create a World allows players to design entire new neighborhoods, starting with a blank canvas, or modifying the terrains that formed the basis of Sunset Valley or Riverview.
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